miércoles, 1 de diciembre de 2010

A New Car's videogame's Legend: GRAND TURISMO 5



Gran Turismo 5 is the fifth edition of the Gran Turismo racing simulator series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the Prologue version and is the first entry of the series to be developed for PlayStation 3.
New features:

Gran Turismo 5 comes with a wide range of new features, including a damage model, with variations of damage depending on whether the vehicle is "Standard" or "Premium" and Weather effects (featured only on selected circuits), Optional Stereoscopic-3D resolution and Karting found a place in the game. Furthermore are new visual effects including dynamic skid marks, dust and grass being kicked up and affected by other elements and also the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts, including the amount of corners, the time of day and the amount of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design.
Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact.In addition, it was revealed at the 2009 Tokyo Game Show that it will also be possible to overturn cars for the first time in the series. The vehicles in GT5 are separated into "standard"- and "premium"-vehicles. Standard vehicles feature a less detailed damage model with dirt, scratches and dents appearing on the car in the event of an accident. "Premium"-vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.

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