miércoles, 1 de diciembre de 2010

Deux Ex: Human Revolution


Deus Ex: Human Revolution (previously Deus Ex 3) will be the third game in the first-person role-playing game Deus Ex series, and a prequel to the original game. It is being developed by Eidos Montreal.
Warren Spector and Harvey Smith, the creative directors behind the first two games, are not attached to the project.

In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While augmentations in the first two games were nanotechHuman Revolution is set prior to both and instead features mechanical augmentations. These will be divided into four types: Combat, Stealth, Technology and Social.Using social skills, social augmentations, and stealth a player is able to play through the whole game killing only the bosses.
Every enemy squad will have an identifiable squad leader who will direct the team's actions. If the leader is killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc.
Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player.
In a controversial departure from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs."They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system, certain augmentations, or closeup instant-kill moves

A New Car's videogame's Legend: GRAND TURISMO 5



Gran Turismo 5 is the fifth edition of the Gran Turismo racing simulator series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the Prologue version and is the first entry of the series to be developed for PlayStation 3.
New features:

Gran Turismo 5 comes with a wide range of new features, including a damage model, with variations of damage depending on whether the vehicle is "Standard" or "Premium" and Weather effects (featured only on selected circuits), Optional Stereoscopic-3D resolution and Karting found a place in the game. Furthermore are new visual effects including dynamic skid marks, dust and grass being kicked up and affected by other elements and also the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts, including the amount of corners, the time of day and the amount of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design.
Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact.In addition, it was revealed at the 2009 Tokyo Game Show that it will also be possible to overturn cars for the first time in the series. The vehicles in GT5 are separated into "standard"- and "premium"-vehicles. Standard vehicles feature a less detailed damage model with dirt, scratches and dents appearing on the car in the event of an accident. "Premium"-vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.

martes, 9 de noviembre de 2010

9-11-2010 THE ULTIMATE CALL OF DUTY

Today you can buy the new Call Of Duty game in all shops.
Call of Duty: Black Ops is a first-person shooter video game[5] developed by Treyarch, published by Activision and released on November 9, 2010 for Microsoft WindowsXbox 360PlayStation 3,Wii, and Nintendo DS (separate version developed by n-Space) consoles. Officially announced on April 30, 2010, the game is the seventh installment of the Call of Duty series and the third game in the series to be developed by Treyarch. It is a sequel to the developer's previous title in the series, Call of Duty: World at War. It is the first Call of Duty title set during the Cold War era.
The player assumes the role of a foot soldier and thus has access to various firearms, of which two at a time can be carried, as well as explosives such as grenades and other equipment to fight enemies. When players are close enough to an enemy, they can perform a melee attack which ensures a one-hit-kill.

Call of Duty: Black Ops takes place during the Cold War. The player mainly controls two characters: Special Forces operative Alex Mason and CIA agent Jason Hudson, both members of the Studies and Observations Group, a clandestine black operations unit tasked with carrying out critical missions behind enemy lines. The single-player campaign will revolve around an experimental Soviet chemical weapon code-named "Nova-6," whilst trailers have shown Mason being interrogated by an unseen tormentor. The game will include locations such as the Ural Mountains in central Russia, CubaLaos, and Vietnam.
Multiplayer Video:

jueves, 4 de noviembre de 2010

Nintendo 3DS

The Nintendo 3DS is an upcoming portable game console by Nintendo, which can produce "3D effects without the need for any special glasses" via a process called autostereoscopy. It will be released in Japan on February 26, 2011 for ¥25,000(about 250€). In Europe and USA will be released on March.
The Nintendo 3DS is based on a custom Pica200 graphics processor from a Japanese start-up Digital Media Professionals (DMP). It has two screens; the top screen is a 3.53 in (90 mm) 5:3 3D screen with a resolution of 800×240 pixels (400×240 pixels per eye, WQVGA) that is able to produce an autostereoscopic three-dimensional effect (one without 3D glasses), while the bottom screen is a 3.02 in (77 mm) 4:3 non-3D touch panel with a resolution of 320×240 pixels (QVGA). The 3DS weighs approximately 230 grams (8.1 oz) and, when closed, is 134 mm (5.3 in) wide, 74 mm (2.9 in) broad, and 21 mm (0.83 in) thick.
There are some games for the new portable nintendo's console:
- The Legend Of Zelda: Ocarina Of Time 3D
-Metal Gear Solid 3:Snake Eater. The Naked Snake 3D
-Street Figter IV 3D Edition

And more like: Mario Kart 3D, Annimal Crossing 3D, ...