miércoles, 1 de diciembre de 2010

Deux Ex: Human Revolution


Deus Ex: Human Revolution (previously Deus Ex 3) will be the third game in the first-person role-playing game Deus Ex series, and a prequel to the original game. It is being developed by Eidos Montreal.
Warren Spector and Harvey Smith, the creative directors behind the first two games, are not attached to the project.

In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While augmentations in the first two games were nanotechHuman Revolution is set prior to both and instead features mechanical augmentations. These will be divided into four types: Combat, Stealth, Technology and Social.Using social skills, social augmentations, and stealth a player is able to play through the whole game killing only the bosses.
Every enemy squad will have an identifiable squad leader who will direct the team's actions. If the leader is killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc.
Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player.
In a controversial departure from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs."They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system, certain augmentations, or closeup instant-kill moves

A New Car's videogame's Legend: GRAND TURISMO 5



Gran Turismo 5 is the fifth edition of the Gran Turismo racing simulator series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the Prologue version and is the first entry of the series to be developed for PlayStation 3.
New features:

Gran Turismo 5 comes with a wide range of new features, including a damage model, with variations of damage depending on whether the vehicle is "Standard" or "Premium" and Weather effects (featured only on selected circuits), Optional Stereoscopic-3D resolution and Karting found a place in the game. Furthermore are new visual effects including dynamic skid marks, dust and grass being kicked up and affected by other elements and also the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts, including the amount of corners, the time of day and the amount of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design.
Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact.In addition, it was revealed at the 2009 Tokyo Game Show that it will also be possible to overturn cars for the first time in the series. The vehicles in GT5 are separated into "standard"- and "premium"-vehicles. Standard vehicles feature a less detailed damage model with dirt, scratches and dents appearing on the car in the event of an accident. "Premium"-vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.